This game was developed as part of a one-year university project in which we created an aim trainer. My responsibilities included material creation, database integration, and the complete networking and multiplayer implementation.
Core systems I built included:
The gameplay loop is straightforward while retaining the “aim trainer” feel: each game session supports one host and one client. Once both players are connected, the game starts, and each player must shoot all orbs in their arena. Destroyed orbs spawn in the opponent’s arena. The player who clears their arena first wins. This process repeats until a player leaves; if the host leaves, the relay session is closed.
Planned improvements that did not make it into the final version:
Unfortunately, I cannot share the source code for this project publicly, as it originated as a university project. While an Itch.io version exists, I no longer have access to update it, which means it remains outdated and lacks all the features showcased here on this page.